H. Cole Wiley

Sculptor & Digital Menace
riverless walk

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mobile studio

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bridging frames

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process as art

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solider of voyeurism

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a community gallery

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building bridges out of buildings

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sketching abstractions

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free websites

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owl eyes

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konnecting it all




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2012

I am interested in using the body as an interface but abstracting that fact from the viewer. "riverless walk" bridges the gap of presenting three dimensional objects on a two dimensional surface; by encompassing an entire room viewers develop a complex relationship with the the physical space they occupy and the virtual space they navigate. For the viewers to understand the virtual environment they must spend time moving around the physical space. The architectural photographs and miniature sculptures demonstrate the process of going from static images to navigating a virtual cityscape. The black and white photographs are the source images for the rendering taking place in the installation. The sculptures are 3D prints of the images run through the installations rendering system, then put into CAD (Computer Aided Design) software. By examining the photographs, sculptures, and installation viewers are able to see the evolution of media and concept.























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2011

This is a wearable computer that allows me to create work anywhere. Consisting of a laptop, keyboard & trackpad, projector, and webcam this rig provides me with ways to interact with my surroundings and the freedom to move and collect data.











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2012

I am interested in using the body as an interface but abstracting that fact from the viewer. My most recent work investigates the way that technology, art, and people interact; my interest lies specifically in the interaction that takes place when I connect these three elements together. As an artist and interface designer I am focused on the interaction between viewer and piece, and the relationship they form when the viewer takes time to investigate how their presence is altering the piece. "bridging frames" allows viewers to interact with film in a three dimensional environment by walking around in the space. Viewers can move through the video by walking forwards and backwards; they can also rotate the canvas by walking around left to right.







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2012

Art is a verb. Seeing a piece in a gallery or museum gives one level of understanding of what an artist is saying. Seeing every step along the way, however, gives a deeper understanding. Since art is based in time, to see a piece of art and fully understand it, one should see the process through which the final “piece” was created. These shirts attempt to reveal this process of creation. I wore each t-shirt during the final days of creation of the piece it represents; the t-shirt serves as the physical representation of the process of creation.















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2012

n a performance installation I adapted my wearable computer to visible by others rather than myself. By making my right arm into a prosthetic computer, a web cam attached to the palm and a touchscreen on the back of my hand, I was able to display on my chest piece a processed version of the viewer. The processed image the was controlled by a interface on the touchscreen. By looking at the piece the viewer looks back at themselves, as scene through "computer" vision.







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2011

"building bridges out of bridges" seeks to bridge the gap of a virtual three-dimensional sculpture being presented on a two-dimensional surface; using the viewers position relative to the projection makes up for the loss of the third dimension in the presentation of the piece. The projection of the piece changes as the viewer walks around. If they get closer to it the piece appears to get closer, or if they walk to the right side it turns as if walking around it. Since I am unable to let viewers actually walk around the sculpture in the real world, I created a way for them to walk around it virtually. My most recent work seeks to investigate the way that technology, art, and people interact. My interest lies in the interaction that takes place when I connect these three elements together.







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2011

The piece allows viewers to create abstract virtual sculpture through abstracting the rendering into gesture. I have found my love and interest in computer science springs from abstraction. “sketching abstractions” utilizes open source technology to allow anyone to make virtual sculpture. Google Sketchup is a free and easy to use 3-D modeling software; despite its ease of use, people view it as beyond their ability. By abstracting the process of making points, lines, faces, and colors, “sketching abstractions” allows anyone to pick up a colored shape (taking the place of mouse and keyboard) and start creating virtual sculpture. Through my abstractions in code I am allowing others to create abstractly.







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2011

The concept behind free websites was to set up a lemonade type stand and make websites for free. The only condition was that the person had to stay there for the entire time, if they left then I stopped working on their site. Four websites were started, but only two were completed.











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2010

The concept for “Owl Eyes” focused on the relationship between the viewer of art and the piece of art itself, the goal being to blur the lines of this relationship. By using emerging open source technology a system was created to track people. A basic webcam, rotor, and laptop were used to run the system. The rotor and webcam were mounted inside of the owl’s head and connected to the laptop. The webcam captured live video of the installation space and was then processed through a detection and motion tracking system. The code was written in Python, and utilized Open Computer Vision (OpenCV) library.







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2011

This piece is a visualization of the space and the viewers. The depth of the space rendered and the colors are based off the audio levels in the room. The clip shown depicts me watching myself listen to the "Wish You Were Here" album by Pink Floyd.